I will be commenting here about every two hours of the progress of the game that im going to create for the competition.
6:52pm
Hi Everyone. Im ready to hear the title anouncement grabbed dinner and ready to go. After the title i will think a bit what the game is going to look like and get started on the mechanics of it :D.
8:25 pm
Got the character animation running right now is just a stick figure that changes color and working on using the accelerometer for movement. At the moment having issues since i have never used the accelerometer before and he seems like he is not that much into cooperating. Will post back around 11 hopefully i can do some screenshots The game is about an australian guy fighting his way to the outback to go get to a bar.
10:23PM
Finally got the accelerometer controls down and it works in conjunction with the animation. Used the pattern to manage scene that I used in there is no place for gnomes.
Plan on adding the buttons to be able to kick, jump and change weapons now. a Screenshot of what is looking like so far is not much but it’s a good start.

12:01 AM
Moved to work on creating buttons got 3 of them and found optimal placement for the gameplay also went ahead and added gravity in to the game since at the moment I haven’t added a floor the character falls pretty easily through the floor. I have decided that the tile space for the level is going to be as follow. 30×30 tiles with 14 tiles of height and then 40 tiles of width.
Another screenshot below has you can see not too mucho to look at the moment. I’m trying to get the mechanics solid and figure out the spots that need animations and later on I will reskin. The character is not on the screenshot since he fell through the screen.

2:22 AM
I took a break to take a shower eat something and look at other people talking in the Ludum Dare MIRC. Is cool to see the different levels of motivations in the time that I worked I managed to complete the tile map. Planning on dedicating the next hour to making the player be aware of the tile map and add tile map scrolling so that we can see the parts that currently don’t show.
Here is the screenshot of the tile map in action.

I’m starting to wonder if I’m going to actually get to implement weapons and different monsters Right now I feel like i;’m behind.
3:43 AM
I think this is it for me for today I got some more progress now the collision system works therefore I can stand on the tiles got a bit distracted and decided to work on a background and changed a few colors tomorrow morning I will pick up making the tile map actually scroll to the sides and adding the jumping, Changing weapons and punching functionality.

Below is a description of what im trying to do with the game and to be with the theme the outback is dangerous to go alone so at the beginnning I’m going to have a conversation reminding him to take his hat he also gets a knife and a boomerang on the way.
Aussie Puncharoo
3rd person sidescroller
Each level basically consists of a map formatted to the phone screen’s dimensions with limited left to right sidescrolling abilities. the maps will be set on a level plane for the player to scroll from left to right. the player is centered on the screen at all times as enemies in the form of koalas, kangaroos, etc. attack from both sides. the player switches from left to right to attack depending on where an enemy is attacking from. ideally, the player’s basic movements will be walk, jump and punch (knife and throw boomerang in later stages).
I will see you guys tomorrow.
April 30
9:30 pm
I have resolved to keep working on the game after taking a power nap when I came back from my daily routine. I figured that i f I don’t sleep I still got a good 21 hours to finish the game and submit.
I will report in about 2 hours with progress and some screenshots. Going to get this character functioning completely. Wish me luck on day two and on serious sleep depravation.
11:14 pm
Currently the character no longer runs out of the screen and the screen tiles move in relationship to the character. It seems like my brain at this point is kind of shot and my productivity has dropped significantly. Therefore I’m going to take a bit of a break from coding and do some art. Going to draw a better main character since red head ball is annoying me and also design the health bar and the entrance window hopefully by the next update I will be able to jump and have a start screen.
C ya in about 2 hours.
1:08 Am I worked on the art for the last couple of hours and got to the conclusion that I need to take a break and drink some water which I will be doing after writing. I remade the main character , Game loading screen. Text for When the game starts and the life bar. I Need to integrate all this parts into the game still since only the character go integrated.

Below the other two pieces of art


I’m going to take a break and then return will post again at 4:00 am with hopefully the actions done.
For those that are going to sleep have a good night.
3:54 AM
Took my break and came back and started coding working on making the jumping work. Sadly it has proven a lot trickier than I expected and revealed a bug in my tile map code so my character is falling through a few blocks that I can’t really tell the reason why. I’m going to be working on resolving this issues for the next few hours
. Will check in about 7:00 AM.
4:43 AM
Woot managed to get the jumping and collisions bugs resolved. Therefore you get an extra update.
To summarize a bit condition super tired. Part of the game remaining quite a lot so this is the plan:
-Do HealthBar
-Score System
-Add Enemy and ensure he gives damage
-Give main character the ability to be able to switch side is looking
-Add PunchingAbility
-Add Random Health Items
-Polish and give the game flow so that I can post it for the competition
Therefore I think I’m going to be removing from my scope the following items. Changeable weapons and variable monsters.
At least now that I don’t feel stuck. The motivation is coming back and moving some of the sleepyness away.
Will post progress at 7:00 again.
12:38 AM
It seems like the lack of sleep decided that I was it’s the master here and I crashed at around 7:00 so my last update was missed. I woke up at around 9:45 But had to do some stuff pertaining living like eating at take 1000 pund of tiles back to home depot so here we are. At the moment I’ve added the enemy kangaroo with animation the Helath bar and score point system Just need to make the kangaroos spawn by themselves. At this point there are six hours left and 4 things to do in my list so if I can kick one per hour and submit I should be ok(I don’t think I’m making it but not stopping). Latest screen shot is below:

I will report back at around 4. Official time left in 6 hours, 16 minutes, 9 seconds…
4:06 Lets see what has gone in the last few hours from the list I had from last night I’ve tackled the following:
-Do HealthBar
-Score System
-Add Enemy and ensure he gives damage
-Give main character the ability to be able to switch side is looking
-Add PunchingAbility
Additionally added game over event and enemy destroyed event in which a dead kangaroo gets Removed. sadly I have not added any way for more kangaroos to be added. So I made a decision In order to get the game today.
The game is going to be just a fight between you and one kangaroo for now. Going to remove some tiles so that you is simpler to fight. Whoever gets the life to Zero wins.
Will post again at six. I still need to figure out exactly how to post an xna game into the Ludum dare form.
5:02
Decided to do an extra post I made the game be able to handle the flow of starting window , context , game and ending. Honestly it functions but is not a very fun game at the moment. Feel really bad that I did not get to do add weapons variety of animals or even spawning and control of the monsters but you do what you have to. Going to clean up an remove the scoreboard and Change weapons button. Then add music that I got from wolfram tones turned into mp3 by http://www.hamienet.com
That’s the progress talk to you guys at 6:00
time left 1 hour, 52 minutes, 47 seconds
6:00
I’ve spent the last 15 minutes trying to get the music to work. The game works the mechanics are still a bit quirky but you can kill a kangaroo.
It was a pretty awesome experience this whole ludum dare I’m going to submit and let people critique it.
Thanks for reading.